Locating And Disarming
Silver Needle Traps
General Information
This trap can be popped without causing any injuries or harm.
It is a Poison Needle trap. Hhooru doesn't know how bad these
traps are as popping the box without disarming doesn't set the
trap off. They are usually found on younger critters boxes.
Kobolds are very fond of placing these traps on their boxes.
Physically Spotting The Needle Trap
You carefully begin to examine the coffer for traps...
Hmmm, you can see what appears to be a tiny hole next to the lock
plate which doesn't seem to belong there. Looking closer you see a
gleaming sliver of metal recessed in the hole.
Manually Disarming
Read the section on physically viewing the needle trap.
Also, read the section on successfully disarming the needle trap.
And finally, review the details on failing to disarm the needle trap.
Successful Manual Disarmament
Having discovered a trap on the coffer you
begin to carefully attempt to disarm it...
Using a bit of putty from your locksmith's pouch, you manage to
block the tiny hole in the lock plate.
Failed Manual Disarmament
Your lockpick gets stuck in the
lock! You carefully try to work it free but end up bending the
tip!
Ouch! You feel a tiny prick in your finger! You see a needle
protruding from a small hole beside the lock plate with a little
of your blood on it!
You feel a fierce poison coursing through your veins!
Roundtime: 5 sec.
You seem to be in one piece.
Maximum Health Points: 174
Remaining Health Points: 174
Maximum Spirit Points: 10
Remaining Spirit Points: 10
Poisoned! Taking 75 damage per round. Dissipating 15 per round.
Magically Viewing
No more information currently available.
Magically Disarming Needles
These types of traps exist in quite a few places. Magically disarming the
needle trap comes with great pleasure, as the damage caused by these
traps commonly results in the dealth of the disarmer.
Simply put, for those trying to magically disarm the strongbox, magically
popping the box causes no harm, even if the trap never gets disarmed. How-
ever, the result displayed below sometimes fails and things go awry.
No information exists upon an awry magical tripping/popping.
Failed Magical Disarmament
You gesture at an damaged thanot strongbox.
Now to isolate the offending mechanism and disable it...The strongbox pulses once with a deep crimson light!
The focused look leaves you.
Click! The box opens! Nothing happens!
Where Found
Kobolds and Hobgoblins typically carry boxes with these kind of traps. Seems to be a common trap and can be found almost anywhere.